![]() ![]() With the same graphics card, and a less powerful processor (the i7 740 at 1.73 GHz QM, cons now i7 QM 2630 to 2.0 GHz), I could play without worries in 1920 * 1080 in this game So I really understand where the problem lies, especially as all settings are good. I have made a video using the most up-to-date firmware of Dolphin (5.0) explaining everything. However, most tutorials explaining how to download & set it up are either outdated or incomplete. A very popular game for the Wii is Mario kart Wii. I also tried to Direct3D 11, the game worked once at 60 fps all the time, I wanted to play again then and there I have a black screen or missing elements in the game replaced by black. Hello Dolphin People, I am very new to this forum, so I figured I'd make my first post a good one. All my other games run perfectly fine in native resolution 1920 * 1080, but only mario kart wii problem. But a permanent slowdown (I'm limited to 30-35 fps in 1920 * 1080, by cons in 1600 * 900 it becomes playable at 50-60 fps). Hello, no I am not talking about "lag" start racing. ![]() That doesn't seem much like a fixable issue in Dolphin, if it's due to the way (how) DirectX works.Įither use OpenGL, or replay the same races several times if you want the stutters to be gone. ![]() (04-16-2011, 08:17 PM)Dimitri Wrote: "Major delays"? I think you mean the "stuttering" that happens when starting races for the first (few) times, is that right?ĪFAIK (correct me if I'm wrong), it lags because many shaders are loaded/compiled/cached (especially with new opponents and NPCs that appear in the camera's view). ![]()
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